Privacy policy

This site uses no third-party trackers; the only cookie stores your language preference.

Collected data

Server logs (IP address, requested page, date) are kept briefly for debugging and security. No other personal data is collected.

Application startup statistics

On launch, an application may send a startup count: product, version, operating system, graphics card, contract. No identifier, no nickname, no address: two machines send exactly the same data, so it cannot be linked to each other or to you. Those pings are only counted in memory, as totals. You can refuse at any time in the application menu (privacy section), or by launching it with --no-telemetry.

Online backup of records (optional)

The games can copy your records to their own product server, so that you find them again from another machine. This is optional and off by default: until you have answered “On” in the game menu, nothing leaves your machine. Once enabled, the backup is private and is read back only under the connected TikTok account; it feeds no ranking, comparing players with one another has been abandoned. The game menu carries an erase button, which removes the server copy as well.

Crash report (on request)

No report is ever sent automatically: a report leaves only if you explicitly ask for it, and doing nothing is enough to send nothing. What leaves then, exhaustively: the product, its version, the reason for the stop and the last stack lines. Before anything is stored, file paths are reduced to the file name, and addresses, tokens and checksums are redacted. No operating system, no graphics card, no machine, install or account identifier. The site keeps only the last report of each product, in memory only, for seven days at most, and nothing is written to disk.

Your rights (GDPR)

You have the right to access, rectify and erase your data. Write to us at the contact address.